Unleash the verdant might of nature with Battletome: Sylvaneth – your guide to the eternal protectors of nature in the Mortal Realms. The spirit-song rises, and the Sylvaneth march to war! Just bear in mind that once you’ve started, if any team needs to get an Apothecary quickly then this is it.There is a bumper assortment of goodies up for pre order today ranging all the way from The Shire to the grim darkness of the far future! We also have the eagerly anticipated new Sylvaneth Battletome up for pre order too! If you want to help support the site (And save yourself 20% too!) then make sure to order through Element Games! Whilst the value of the Throwers has gone up I’m still not sure I would bother starting with one. Even with the price rises the starting roster options have not really changed much at all. Wood Elf Starting Rosters SummaryĪs you can see there are quite a few different ways to start a Wood Elf team. ![]() The order of player activation each turn is important generally but even more so without any rerolls. Having no rerolls on this team is workable but it probably requires a more experienced coach so I wouldn’t recommend it for newer players. With the new passing rules though, the Thrower is a lot more important for the passing game as now even doing a quick pass with any of the other elves requires a 4+ rather than a 2+ roll that the Thrower retains. Some of the teams that did take one just did so because they could get Leader easily. With high speed and agility you could move the ball the length of the pitch without one anyway. Previously it wasn’t unusual for Wood Elf teams to not bother with the Thrower. You could potentially swap that for a reroll if you wanted. The team also starts with an Apothecary to protect these more expensive players, especially as Wardancers are magnets for a gang foul. The roster starts with four high agility players with Dodge and you have built in rerolls for the passing game. I have played against zero reroll Wood Elf Teams before. It is possible to get four if you only start with Linemen but then you have an entire team without any skills. Reroll heavy options would usually imply getting four rerolls, though for Wood Elves three it is. You could also look to getting a Thrower and getting Leader as well. Thankfully Wood Elves do have pretty cheap rerolls compared to most. ![]() You are still going to want to get an Apothecary first which delays getting any more rerolls even further. The obvious downside is that you now only have one reroll, but as mentioned before Dodge on the Wardancers helps a bit. This way you keep both Wardancers from the start. The other way you could start with a Treeman is to drop to one reroll which gives you the right amount to upgrade a Lineman. However I’m not sure it’s worth giving up a Wardancer in order to afford a Treeman so I personally would give this a miss. Every other Elf can get star player points very easily and Treemen are very slow to develop. Treeman Wood Elves QuantityĪs Wood Elf players can be quite fragile, perhaps you want to start with a Treeman. The Wardancers come with their own in built Dodge reroll anyway so in my mind this is clearly the best choice. You would like more rerolls but you can’t afford it. If you don’t have a Catcher you can concentrate on skilling up the Wardancers. The downsides to that is it will take longer to get an Apothecary, Catchers aren’t very strong (though Dodge is useful) but they can also hog the star player points. It is possible to spend the extra 20k to upgrade a Lineman to a Catcher. Either way the Apothecary is going to be your first purchase to help keep death or injury at bay for your Wardancers. There is still 20k left in the bank which you can save towards an Apothecary, or get some Dedicated Fans. Wardancers are one of the best players in the game so it makes sense to start with both of them. This roster was one of if not the most common starting choice for Wood Elves. Loner (4+), Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team Mate ![]() Wood Elf teams tend to score a lot though and with bonus winnings from touchdowns they should be able to make that back fairly easily. Your choices are much the same as before but with left money saved towards an Apothecary. However the prices changes haven’t really affected too much as all the lineups under the old rules tended to leave some money in the bank anyway. ![]() They are already at a disadvantage when it comes to creating a starting roster as all their players are quite expensive. There have been some slight changes to Wood Elf teams, the Thrower and Wardancers have gone up in price and the Catcher has lost Sprint.
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